2018: The Year Virtual Reality Will be Unleashed to the Public
The
recent years have marked themselves as a decade of unbelievable technological advancement. What was once firmly encased in the realm of sci-fi and Hollywood
dreams is quickly becoming a reality. Artificial Intelligence, Virtual Reaity,
and Augmented Reality (AI, VR, and AR) have been some of the most visible
developments.
With
artificial intelligence, things like chatbot
marketing technology have started to become almost commonplace.
However, virtual reality is still lagging behind. VR hardware has had a hard time becoming popular over the past two
years it’s been available for consumption. This is due in part to the high cost
of systems. The biggest reason, however, is that all currently available VR
systems need an external device to help it function. This can mean connecting
to a smartphone, game console, or even a bulky PC.
This
is all slated to change in 2018: the era of standalone, untethered VR systems
is on the horizon. Before now, there was no conceivable way to power a wireless
VR system that requires massive amounts of energy without using a connected
device. Advancements in built-in computing have changed this view, and some of
the biggest players in the VR headset sphere are set to face these challenges
head-on.
Oculus Products
Oculus
VR has two major releases in the works. Their Oculus Rift was one of the first
VR headsets available on the market, but its release was greatly hindered by
the high price point. The Oculus Go is set to remedy this, due for release
early this year.
It’s
said to be compatible with Samsung's Gear VR platform, and is under $200.
While it doesn’t offer all the bells and whistles (e.g. no positional
tracking), it’s a great place to start if you’re new to the tech. An added
bonus is that it’s compatible with all types of mobile devices.
The
next step up in the Oculus VR suite is the Oculus Santa Cruz. This system
promises positional tracking, which means the user will not always be
positioned in the middle of the view.
It
also integrates six degrees of freedom (6DOF) technology,
allowing the headset to recognize your hand movement. This opens up an entirely
new platform and is expected to provide a similar experience to the Oculus
Rift, but without wires and an outside connection to a
PC.
Consumers
who are eager for its release will unfortunately have to be patient: the Oculus
Santa Cruz will be available to developers in 2018, and hopefully come to
consumers in 2019.
Google Daydream
The
Google Daydream is described as being the standalone version of the Google
Daydream VR platform. Originally intended to be used with HTC and Lenovo
products, HTC left the deal to develop their own system.
Now,
Google and Lenovo are working on a system that offers both positional tracking
and 6DOF. The latter will be integrated with WorldSense,
a system built to understand real-world movements without the need for
additional trackers. This system, like the Santa Cruz, is unlikely to be
released to consumers before the end of the year.
HTC Vive Focus
What
came out of HTC’s split from Google was their untethered device called Vive
Focus. For the time being, it’s only expected to be released in
China. There’s also a high chance that this will be the first standalone, 6DOF,
VR headset that gets released to the public. Keep in mind, however, the fact
that it doesn’t have an expected release date and that the developers have not
made it clear whether or not the system will be released to other markets.
These
systems are the first steps forward into the second consumer VR generation. As
more standalone devices are released, overall prices will drop and visuals will
get better.
There
are still many challenges to be faced in order for VR headsets to become truly
integrated into the average consumer’s life. This includes getting more
content, lowering prices, and upgrading gear quality. Standalone hardware is a
big step in the right direction, and those who do invest in it early will
likely see the greatest rewards.
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